OPEN POSITIONS
VFX ARTIST - 7 month contract
The ideal VFX Artist is both an outstanding artist and technically proficient in generating game-useable, efficient material. The position requires a balance of technical, game implementation work and art production. The successful candidate will abstract visuals down to their most basic forms in order to reassemble in a real time game engine and be actively engaged with highly technical, proprietary software. The VFX Artist will understand the serendipitous nature of real-time Visual FX work
Duties and Responsibilities
- Create, and implement real-time particle effects and animated shaders
- Model, texture, animate, light and optimize VFX assets under direction of Senior / Lead Artists
- Understands memory and frame-rate budgets and works within those constraints
- Technically minded and comfortable using scripting tools to trigger effects based on game events
- Report into the Lead VFX Artist for the duration of a project.
- Maintain a consistent art style under the direction of the Lead VFX Artist
- Learn Proprietary software as required
Qualifications
- 3+ Years in the Games Industry
- A post secondary education in traditional art or classical animation
- Advanced Knowledge of VFX software (e.g. Unreal or other realtime engine, Photoshop, Maya, After FX)
- Can demonstrate the ability to accurately reproduce natural phenomenon (water, dust, fire, explosions, etc)
- Can demonstrate the ability to create supernatural or magical phenomenon
- ability to paint both photo-real and stylized sprites for particle systems
- An eye for detail and style as demonstrated by a top-rate portfolio or demo reel.
- Ability to problem solve and associate in a dynamic, deadline-oriented team environment.
- Excellent organizational, verbal and written communication skills.
Assets
- Additional background in Film or TV VFX is an advantage
- Artistic experience with Lighting and/or Animation
- Proven ability to self teach and be a proactive learner, eg VFX teaching experience
- MEL, Python, C++ or any Shader writing experience
- Experience creating both Photo-real and non-Photo-real Visual Effects
APPLY NOW
Send us your resume to jobs@propagandagames.com along with a cover letter describing why you'd be right for the job.


