CULTURE
Our team is fast becoming a AAA game developer. We've attracted some of the industry’s top talent and we want to keep them here.
So here's the deal: you bring your creativity, vision and passion for gaming to work every day. We'll make sure you get the support you need to do your job and have a life outside the studio. In an industry known for crushing deadlines and outrageous expectations, we want to be different. We are different.
"As things evolved in the industry, tight time frames and a drive for profit at any expense became almost an expected part of developing a game. I don't think that's necessary, and I don't think it's fair to the people that you're relying on. One of the things we're committed to as a studio is the concept of work/life balance. We're focused on having a core work day, have people come into the office, get their work done, and get out and live their life."
Josh Holmes, Vice President and Studio General Manager, Propaganda Games


