STUDIO BIOS

Propaganda Games is the brainchild of industry veterans:

Dan Tudge, Vice President and General Manager

Dan Tudge

Dan's passion for creating great games is matched only by his passion for managing great companies. At Propaganda, Dan directs the vision, strategy and operations of the studio and is deeply involved in the creation of its games. Prior to joining Propaganda Games he was executive producer and project director at BioWare, where he directed and managed the Dragon Age franchise as well as founding BioWare's Handheld Group. Prior to his role at BioWare, he founded Exile Interactive where he worked on several successful products including the World Series Baseball franchise. Having been born and raised on Vancouver Island, Dan has developed a love of the west coast and can often be found spending time camping, fishing and exploring with his family when he's not working on the next great game from Propaganda and Disney.


Gary McKay, Studio Director

Gary McKay

With over 10 years of video game experience, Gary helps drive the strategic vision of the studio. He manages the business development and the relationship with Disney Interactive Studios. He works hard to attract top talent to the studio, and then ensures the best environment is available to make the best games. Gary spent seven years at Electronic Arts Canada where he worked on Triple Play Baseball, FIFA, UEFA, Champion's League, World Cup, Def Jam and SSX.


Jorge Freitas, Director, Technology

Jorge Freitas

Jorge drives the studio's technical direction, design and engineering, and the development of software tool sets.

With more than 22 years of development experience, Jorge has exceptional gaming intuition and the know-how to develop original content and licensed properties across genres and for a wide variety of console platforms. During his seven-year tenure at Electronic Arts Canada, Jorge was technical director for Def Jam: Fight for New York, Def Jam Vendetta and a senior software engineer for the FIFA franchise.


Daryl Anselmo, Director, Visual Development

Daryl Anselmo

With a keen eye for style, Daryl manages visual excellence for Propaganda titles. Daryl has more than a decade of interactive art development experience, most recently as an art director at Electronic Arts Canada. At Electronic Arts, Daryl worked on the NBA Live franchise and art directed the critically acclaimed and commercially successful Def Jam: Fight for New York, Def Jam Vendetta and NBA Street.


Darren Hedges, Game Director

Darren Hedges

Darren is the motivating energy behind one of the leading product development teams at Propaganda Games. As the Game Director he works with the team for the execution and creative vision for the product.

With more than 15 years of experience, Darren has a second eye for great games and has worked on licensed properties and original content whilst at I-Play, LucasArts Interactive Entertainment, Eidos Interactive and most recently the FIFA Next Gen team at Electronic Arts Canada.


Alex Peters, Game Director

Alex Peters

Alex started in the industry at Bullfrog Productions and worked with many different developers during his tenure at EA. He spent the last four years working at DICE in Stockholm before joining Propaganda Games. Alex has worked on some of the best known franchises, including Dungeon Keeper, Harry Potter and Battlefield.
As the Game Director on one of our product development teams he oversees the execution and creative vision for the product. Alex brings with him a passion for creating high performing teams, to deliver great quality games.


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